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10/22/04: "Time is Running Out" - Zero
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Time is Running Out - Zero
 
IRON CAGE OF NIGHTMARES
Normal Magic
All Monsters (counting your opponent's turn) can't attack for 2 turns.  2 turns afterward, this card is destroyed.
 
SEALING SWORDS OF LIGHT
Normal Magic Card
All of your opponent's monsters cannot attack for three turns (counting your opponent's turns).  If your opponent has any face down monsters on the Field when this card is played, turn them face up.  (Its mode stays the same.  If it is an Effect
card, its effect is activated.)
 

This is a burn deck's lover.  Honestly.  How annoying is this card?
 
I am putting this card under investigation.  Not because I hate it, its because (now that i'm using one) i want to know how it truely works.
 
If you carefully read this card, you'll figure that this card is somewhat confusing.
 
Like Sealing Swords of Light, this card stays on the field, despite the fact that it's a normal magic.  Yes, for fairness.
 
The problem is, you play this card and end your turn.  This is turn 1.  Your opponent goes through his turn, then ends it.  This is turn 2.  Technically, that destroys this card and the effect ends.
 
This is because this card states that it counts 2 turns.  Since it does not specifically state "standby phase" or any other phase, then you have to assume that it means the end phase since that ends the current Turn.  Logically, that makes the turn of playing this card count.
 
This is a conflicting ruling to the common way of playing this card from what i've seen.  Apparantly, the way people play it is by first counting your opponent's full turn, then your full turn, then your opponent's full turn, then your full turn for the duration of it's effect.  This is wrong.  This is not an 2-sided Swords of Revealing Light, it's a little brother version.
 
But, I am only following the text of Edo's translations inside of the Malik Structure since it was the most recent version of the card's translation.
 
Then does that mean that Sealing Swords of Light counts the same way?  Maybe?  The way it states it's effect, since you count your opponent's monsters, it technically only counts your opponent's end phases.  Therefore your opponent literally can't attack for 3 turns.  But the conflict comes from the fact that it also counts your turns too with the same "counting your opponent's turn" text, which means it counts your turns too... this is bad...
 
It's a strange version of Waboku.  That's all that I can figure about it.  If my views of this card is actually accurate (SOMEONE PLEASE CHECK FOR ME AND I WILL UPDATE THIS RANT), then this card is alot weaker then everyone has been thinking.
 

Please, someone check this up for me and email me at: