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11/19/04: "Control"- Black Bird
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Deck Type Analysis: Control Deck
 
Like Zero favors his Undead deck, I favor my Control deck. It is my main deck that I have been working on since I learned about Control decks.
 
The Control deck has seperate choices that it can take.
-Monster destruction
-Bouncing (returning monsters to opponent's hand)
-Pre-negation
 
The strength of this type of deck relies heavily on the playing strategy of the player. If they know how to utilise the control elements, they will win. If they think they are playing a rush deck, they will lose horribly unless they play against someone with a horrible deck.
 
I've seen different types of control decks out there that use different cards.
 
Field Control
-D.D. Family (Twilight Zone Warrior/Female Warrior and D.D. Assailant)
-Guardian Sphinx
-Chaos Soldier/Sorceror
-Apprentice Magician + Tenacious Old Magician/Saint Magician
 
Hand Control
-Steadfast Guard
-Confiscate
-Designator of the Twilight Zone
-Soul Hunting Spirit
-Don Zaruug
-Toon Gemini Elf
-Hellish General Mephisto
 
The idea of a control deck is to make your opponent waste more cards than you. In this game, the player with more resources usually wins. Control decks are built with no strategy except to cripple your opponent's strategy. You must devise a plan to lead them to defeat. Read my rant about playing conservatively, that is how you are supposed to play one of these decks.
 
Field Control decks can make use of Guardian Sphinx to clear the path in order to do what you must. This will also protect yourself from being swarmed by many monsters at once. They can also use Hand Control monsters to attack the opponent with the openings you can create with various monster removal cards.
 
Magician Control is also another option. Make use of Apprentice Magician in order to grab Tenacious Old Magicians from your deck for easy monster removal, and Saint Magician for reuse of powerful magic cards. Toon Gemini Elves can be used in conjuction with Dimension Magic to summon it at the end of your opponent's turn, therefore allowing it to attack on your turn right away. Plus, Dimension Magic allows you to destroy a monster on the field.
 
There's also Chaos Soldier -Messenger of Creation- and Chaos Sorceror to keep a constant stream of field control, but they require a bit of time to summon usually.
 
My favorite is the D.D. Field Control. All of the D.D. family monsters are LV4 and are Warriors. This makes them easy to summon and easy to search. You can set them and have your opponent attack them or ram them into an annoying monster. They are capable of getting rid of any monster...the staller, the big Chaos Soldier, you name it.
 
Hand Control decks rely heavily on discard monsters and magic cards. You might see a Steadfast Guard, a Confiscate, 3 Designator of the Twilight Zones, and a Deck Destruction Virus of Death. The idea is pre-negation. Instead of waiting for something to be played, get rid of it first so your opponent's combos are broken apart.
 
You can splice any of these deck subtypes together, just make sure you have a 40 card deck. It is important for a Control Deck to draw what it needs to make an impact on your opponent.
 
The Control deck requires a good player to operate it correctly. The player must know how to devise plans to control the opponent. In a game, if your opponent does what YOU want them to do, then you can tip the advantage any way you want.
 
-BlackBirdZX