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Card 77: 11/19/04- Chaos Pod
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Chaos Pod
Earth/Rock/3/800/700
Reverse: Each player shuffles all of his or her monsters on the Field into his or her deck.  Afterward, each player reveals a number of cards from his or her deck until he or she reveals a number of Monsters equal to the number that were shuffled in.  If any of those cards are level 4 or less Monster cards, they are summoned to the Field in face-down defense mode.  Otherwise, they are put into the Cemetery.
 
Pros
- Can easily deck out your opponent
- Has a big chance of recycling himself back to your field
 
Cons
- Could easily deck YOU out before you hit your opponent
 
Ah, the most confusing effects of the Pods.  This is one freakishly evil card.  Renamed as Morphing Jar #2, it was the first Chaos-related card to be censored out.
 
Against a burn deck, this might be that one-hit kill if you do it correctly.  If your opponent runs a monster-less deck, he'll be basically kicked in the b@lls.  This is that powerful.
 
The shuffle portion of the effect acts as a sort of strange recycling... when you didnt really want to recycle... please remember that this card never "draws" so you can't perform an K-O from using this card.  Then again, it's effect doesnt really relate to kills anyways... more like annoyance...
 
The special summoning portion can save you since all the monsters are special summoned facedown, but heres an extended ruling for you:
 
All monsters that cannot be special summoned still count towards the amount shuffled into the deck.
 
This means that if you shuffled 2 monsters back into your deck, and while your revealing cards off the top of your deck, if you draw something like, for example, Jinzo, then you discard Jinzo, and it counts as 1 of the monsters.  Another example is if you drew Susa Soldier or some spirit monster, then it also counts as a monster shuffled, but it also dies.
 
It has a slightly strange defense property in which all monsters special summoned are in face-down defense mode, which can potentially save you for a full turn... sorta like a Waboku after it got hit in the head by a base-ball bat.
 
The real strength is the deck destruction combo potential.  Lets say you just flipped a Needle worm.  If you manage to flip this monster, you'll shuffle this and Needle Worm back into your deck.  Then, there is a big chance that you can re-spec summon this monster again.  Thanks to the self deck destruction part, you thin your deck out so you have more chances to use Needle Worm, therefore you have deck advantage at most times.  Just make sure you have a steady stream of Light of the Sand and Book of the Sun.
 
7/10- This is a card to love and hate.  Dealing with it's long effect is a major pain in the ass, but when you really look at the effect, you'd realize that this is the strongest discarder in the game next to Cyber Pod.  Difficult to use though, so its a veteran-ONLY card.
 
-Zero

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