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Card 84: 1/11/05- Green/Red/Yellow Gadget PLUS Mobile Fortress Stronghold

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Green Gadget
Earth/Machine/4/1400/600
When this card is successfully Normal Summoned or Special Summoned, you can put 1 [Red Gadget] from your deck into your hand.
 
Red Gadget
Earth/Machine/4/1300/1500
When this card is successfully Normal Summoned or Special Summoned, you can put 1 [Yellow Gadget] from your deck into your hand.
 
Yellow Gadget
Earth/Machine/4/1200/1200
When this card is successfully Normal Summoned or Special Summoned, you can put 1 [Green Gadget] from your deck into your hand.
 
Pros
-[They anger people due to their searching]
-Have a crazy combo with Mobile Fortress Stronghold when other 2 gadgets are on the field
-Swarms also without eating up hand
 
Cons
-Has a low 1200/1300/1400 attack for a level 4 monster
-Has no use what-so-ever except in a gadget based deck
 
Pretty much useless without other 2 gadgets and Mobile Fortress Stronghold. I don’t recommend the use of one of these cards unless a deck is built around it.
 
Added Note (by Athrun)(9/6/06): Gadgets prove useful in many cases as they provide an extremely steady supply of monthers to your hand. With Killer Snake and Night Assailant gone as discard bait/hand count increasers, I would say the Gadgets got lucky for avoiding the latest ban list. In my tests, they work extremely fast to decimate opponents with cards such as Shrink or the restricted Limiter Removal. Anyways, if anyone reads this (unlikely XD), I was bored at work and decided to type this little note to glorify the use of Gadgets, my new favorite cards. (Actually, I hardly even play Yu-Gi-Oh! anymore...just swung by the site to stroll down memory lane.)
 
3/10- Only reason they gets this score is because it’s crazy when you have the cards for the combo and it [angers] people ^_^ but still it sucks for the fact that it only has 1200/1300/1400 attack.
 
(PS: Attack power doesn't matter. XD)

Mobile Fortress Stronghold
Normal Trap
After activating this card, it becomes an Monster card
(Machine/Earth/4/0/2000), and is Special Summoned to your Monster Zone in defense mode.  If a [Green Gadget], [Red Gadget] and [Yellow Gadget] are all face-up on your Field, this card's attack strength becomes 3000.  (This card is also treated as a Trap card.)
 
Pros
-Great defense token
-Has a crazy combo with all 3 gadgets with this card
 
Cons
-Can be destroyed by Tempest(Heavy Storm), Cyclone(Mystic Space Typhoon), Dust Tornado, and Magic Warrior Breaker’s effect
-Pretty much stays in defense unless you have all 3 gadgets on the field to use with it
 
Great 0/2000 defense token to use to defend your lifepoints, especially great when all 3 gadgets are on the field since it gains 3000 attack that way. Use it with Limiter Removal and it’ll be crazy 6000 attack. From my experiences with it, it’s a pretty decent card.
 
7/10-Great card but the fact that it can be destroyed like any regular trap cards can sort of makes it suck.

Overall Scale: 6/10- The gadgets have no use alone while Mobile Fortress Stronghold has a use alone. The gadgets only prove useful when used in the combo.
 
(PPS: As stated above, they ARE useful alone. XD)
 
-Kei

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