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Card 25: 7/11/04- Dark Necrophia/Dark Necrofear
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DARK NECROPHIA/DARK NECROFEAR
Dark/Demon/8/2200/2800
This Monster is Special Summoned by removing 3 Demon/Fiend Sub-Type monsters in your Cemetery from the game.  If this card is destroyed by your opponent and it goes to the Cemetery, at the end of the turn this card becomes an Equipment card to that monster.  While this card is Equipped on it, you control that Monster.


Pros
-Special summonable monster
-Can generate alot of combos
-Can become a Theft/Snatch Steal without the benifits for your opponent.
-Can be special summoned from your cemetery if you have properly special summoned it already.

Cons
-Cannot reuse it's effect if it is destroyed as an equip.
-In Japanese, it cannot be re-equipped to another monster if it is destroyed as an equip card.  It must be destroyed as a monster to re-activate it's effect.
-In English, it CAN be re-equipped to another monster if it is destroyed by any way.

Necrophia is a demon monster with an evil "possession" effect.

Just by looking at this card, you see it's stats and you think, "Gee, it sucks..."  A level 8 monster with 2200 and 2800.  It's not searchable by anything in the game, its not able to break any records with it's weak attack, but it can be a nice defensive against alot of the monsters in the game.

Then, you take a look at it's effect and you realize, "Wait... It wants to die..."

The special effect has a field advantage type effect.  If it is destroyed in battle, then you get to take control over any monster on your opponent's side of the field and use it as your own.  In situations where you actually get to use it's effect, it's great.  Why?  Because if that monster was strong enough to beat Necrofear's stats, then you just got yourself a 2300+ attack monster.

The problem is, you can't surprise your opponent when you use this card.  Like Hell Poemer/Helpoemer, your opponent will more then likely use an anti-monster magic/trap to finish off Necrophia before he summons anything.  But the greatest advantage with Necrophia is:  Its effect activates at the END of the turn of destruction. 

Thats right.  End of the turn.  Your opponent won't want to risk a direct attack when his monster just goes to you.

This card also has some of the strangest, but funnest combos in the game.

Link up this card with a Mysterious Chinese Nabe/Mystik Wok for free lifepoints.
Link up this card's removal effect with Twilight/Dimension Fusion for instant pain.

TWILIGHT FUSION
Normal Magic
Pay 2000 Life Points.  Each player Special Summons as many of his
or her Monsters that have been removed from the game that he or
she could legal Summon.

A nice combo is to remove 3 Demon Soldiers and using Twilight Fusion to special summon all 3 to the field along with Necrophia.  If everything goes your way, its an instant 7900 direct damage.  Can you say Good Game?

6/10- I can't say that this card works in any other deck outside of a Demon deck.  It might be good with Dark decks, but then your just setting up a topdecking moment.  I really really recommend this card for alot of Demon Decks for it's evil effect and combo system.  Good card, but not record breaking.  Besides, 3 demons is too much in many situations...  It does allow Hades to be special summoned back to the field though :D.

-Zero