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Card 27: 7/11/04- Dark Curse/Curse of Darkness
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DARK CURSE
Permanent Trap
When a Magic card is activated, its controller receives 1000
damage for each card activated.


Pros
-It will definitely stop any magic-lover in their tracks
-With the new deck ratio of 15 monsters, 20 magics, and 5 traps, this card becomes a powerhouse.
-You guarantee 1000 damage to your opponent if he tries to use Cyclone/Mystical Space Typhoon or Tempest/Heavy Storm.

Cons
-If you didn't base a deck around this card, you might as well go suicidal.
 
This is an evil and locking card.  You can stop your opponent's deck in one flip of a card.  Chain it to magic cards and watch as your opponent suddenly stop to catch his falling strategy. 
 
This is a deck waiting to be made.  Imagine a deck that relies on fast monsters and faster traps.  Then activating 3 of these to limit your opponent to a maximum of 3 magic cards XD.
 
Evil.

But that also brings up a problem with this card.  It's too specific.  You cannot just put this card into any deck that you feel like cause you will be destroyed in an instant.
 
The maximum of 7 magic cards played (and thats if you have 7001 lifepoints to use) is a risky factor that effects both players like APS/Jinzo and End of Anubis/The End of Anubis.

I have to admit though, if one of my opponents were to use a deck based around 3 of these cards, they'd defeat my Undead deck rather fast...
 
5/10- In a standard deck, this is a bad time for both players.
10/10- In a all-out, anti magic deck... It literally cripples 80% of all the currently popular decks out there... Just watch out for APS with Ascending Horn/Horn of Heaven or Declaration of God/Solemn Judgement.
 
-Zero
 
Note to Kane: DONT USE THIS IN YOUR DECK!  Its bad for you.