UNICORN'S HORN
Equipment Magic
Increase the equipped monster's attack and defense strengths by 700. When this card is put into your Cemetery
from the Field, put it on top of your deck.
Pros
-Increases both Attack and Defense points by a decent amount.
-Works with Spirit Monsters.
Cons
-It literally FORCES you into Top-decking situations that you do NOT want to be in.
-Equips suck now adays, so there should be NO use for this card.
This card was released in the Japanese Pharaoh's Servant. Being one of the first non-subtype/type/type/attribute
specific equip card, this equip was over-rated very quickly.
Back in the past, there was no worries of Top Decking... in fact, the term "Top Decking" is a very new term.
The most common use that I've seen with this card is to equip it to a normal 1800 monster and attack. A 2500 monster
is great for the game back then... especially since only Summoned Skull could equal it... then Cyclone/Mystical Space Typhoon
was made popular...
Boy did this card die fast...
The power was reduced when Demon Axe/Axe of Despair became more popular, then it's sub-effect of "recycling" became a
massive pain in the ***.
You are basically telling your opponent, "Hey, for this turn, when I set a card, it ISNT a threat."
Top decking this card is far too easy, and I am sure that each and every person who used to use this card knows how they
lost because of this card getting in the way.
Even Spirit decks are slowed to a grinding halt. This card literally stops strategies and games with it's crap-tacular
recycling effect.
The few combos that you can do are usually this and Exorcism/Eternal Rest. Then you can play Jar of Greed/Pot of
Greed to re-draw this card. Then the problem comes of why the hell would you want to waste your Jar of Greed?
2/10- Old, lame, and suicidal. Not much to say other then the fact that it increase attack and
defense... But then again, that's why Power of Teamwork/United We Stand and Power of Magicians/Mage Powers are the gods of
the equip cards.
-Zero