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7/21/04; "WTF is a Shot-Gun deck?"- Kane

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I've been asked this many times before so now in this rant, I shall explain it for the 100th time.  You people all know what a Shot Gun is right?  A powerful rifle that fires multiple shots.  May have about 4-6 shells.
 
Now, imagine, if you will, that my deck is a shot gun.  Still don't know what I mean?  My decks specialty is pretty much like this:
When my "Gun" fires, there's a bullet for your monsters, a bullet for your magic and traps, a bullet for your deck, and a bullet for your hand. The sixth bullet is simple: It's for your life points.
 
My deck specializes in discarding cards from my opponents deck into the cemetary (So my opponent can deck out before I do), discarding multiple cards from my opponents hand (Gives me a nice hand advantage), destroying monsters on my oppnents field along with there magic and traps(A HUGE field advantage, you can almost never defend yourself... ask Zero about this) and when you can't defend yourself, I take the pain straight to your life points.
 
Now, Zero says that this is a revolutionary deck, and that I'm the first to do it <zero>successfully</zero>.  Although I'm not TOO sure about that, one thing is for sure though: I've never seen anyone else do it before. I've seen attempts though!  Many of them failed.  I'm not saying they were bad duelist but the deck really is rather hard to build.  Allow me to explain...
 
The SG-Deck is a very hard to build deck mainly because of the fact that there are so many win situations and diffrent (not monsters but...) "effects" that you MUST put into the deck, most people have a hard time building such a deck without going beyond the limit of 50 cards. And when you go beyond that limit, your deck would move too slowly, thus, with a HUGE amount of speed is gone and your hand, field, and deck advantage becomes very unsucessful. The reason for this is because the minute that you somehow do gain that advantage, your opponent has plenty of time to recover.
 
When I built my PSG-Deck, (Prototype SG Deck) my deck capacity was 45 I believe, and contained much of the M1-Banned cards (This was approximately 10 months before the bannings).  The deck had a 7th win situation and a devastating one at that, but M1-Bannings took it out of order.  You can probrobly guess what. 
 
That's right, Lock down.  What else is better right?  When you have a field and hand advantage, lock down is down right perfect.  But it got banned and ha...
 
The deck was very powerful and pretty much won 85-90% of the time and rivaled Zero's Undead Deck very well. (That says alot because around here, Zero is the ONLY person that has a sucessful undead deck.  Infact, if you are reading this Zero, type up a rant about that deck.  What was it, like 10 high level monsters and it STILL worked smoothly?
 
Anyway, eventually PSG-Deck upgraded. (You see, I built the deck when I was a newbie so I did NOT have... Thunderbolt, Harpies Feather Sweep, and Tempest, so I had to learn to work my way around thoughs staple cards, it was difficult, but I think I had the only god-powerful deck that didn't need them.  Once again, ask Zero about this...) 
 
After time passed, I managed to upgrade my deck by adding a few new monsters, and a Thunderbolt.  (At last, harnessing the elements!!!)  This became the V2SG-Deck. (Version 2 Shot Gun Deck.) The V2SG-Deck was still at a 45 card capacity and was starting to move relatively slow.  It didn't make as much of an impact.
 
A nice while later, V3SG was complete, it had a capacity of 40 cards and moved some-what faster.  I was still not satisfied as it STILL did not make an impact as it did before.  It was starting to lose now, so something was obviously wrong.  (Ask Zero, around this time he saw how I was struggling to figure out what to do to fix this problem... It took a long while.)
 
I took apart my SG-Deck later and didn't rebuild it for a long time (It was about this point that I started experimenting with something I like to call "Project-Emerald".  A risky, daring, not-really-been-done-before deck ratio of, prepair yourself, 8 monsters, 20 magic, and 12 traps <zero>this was about 1 month before the new deck ratio where magic gained in numbers over monsters... surprising?  Nah... </zero>.  Anyway Project Emerald was a big sucess but that's another story.
 
Lately, I started to work on my SG-Deck again...  And I created the ultimate version (Still in testing.) V4SG-Deck: AKA Shot-Gun Chaos.  The best version I have so far, 40 card capacity and now, it has a nice boost of Chaos monsters :D. I don't have much to say about V4SG since it's too new to see any true strong points... But yeah.

PSG had three sacrifice monsters that made the deck devastating.  I called them the three SG-Gods, lol.  The sacrafice mosters change as time passes though. Here they are!
 
PSG (Prototype Shot Gun): Andoid Psycho Shocker, Vampire Lord, Hades.
- Each monster served its own important purpose in the deck.  APS helped eliminate the fear of traps while I clear the field.  Vampire Lord helped in the deck destruction area, and if he was destroyed other than atk, then he WILL be back.  Hades helped destroy monsters without activating their effects but since he was the only monster where his own effect doesnt really protect him THAT well, he was destroyed quite often. <zero>I should know... ugh... </zero>
 
V2SG (Version 2 Shot Gun): APS, Vampire Lord, Hades.
V3SG: APS, Vampire Lord
V4SG/SGChaos: Chaos Soldier - Messenger of Creation, Chaos Scorcer, APS
Now, how should a SG deck look like?  Honestly, I can't say because the SG deck can be done in multiple ways, infact, in the distant future I plan to make a M0SG deck.
 
I'm not going to reveal what it stands for but if you're a YGO expert, you probably know just by guessing.
 
I'll do another rant sooner or later.