Sealing Swords of Light
Normal Magic
All of your opponent's monsters cannot attack for three turns (counting
your opponent's turns). If your opponent has any face down monsters on the Field when this card is played, flip them
face up. (reverse effects are activated)
Pros
-Easy defense. No need from monsters
-Is somewhat powerful since it lasts 3 full turns
unless destroyed
-Can reveal monsters that become useless when face-up.
Cons
-Easily destroyed.
-I don't know why, but Konami says it stays on the field for the duration
of it's effect. This is one of those rare Konami erratas that no one really notices :D
-Could reveal monsters that
you dont WANT face-up.
Ah, my most hated card since Burning Land. This *bleeping* card has *bleeping* annoyed and *bleeping* pissed off
everyone who comes across it.
It's effect is simple. As long as it stays on the field, none of your opponent's monsters can attack. What's
simpler is the fact that it is supposed to stay on the field like a permanent magic card... without the permanent part...
This is one of those rare Konami made erratas. The ruling of "This card stays on the field for the duration of
it's effect" is to make this card fair. Can you imagine 3 turns of 100% battle safety!?
The only thing is, that it's effect is negated the second the card leaves the field. This is a bad, yet good side.
For those of you who dueled Kane, our president, you would know how many times a single Hurricane (Giant Trunade) can recycle
the Swords's effect. Remember though, it is restricted to one for a reason. (9 turns of no attacks is far too
much... 18 turns of no attacks is just broken.)
The second part of it's effect is abit nifty i guess. Basically a mass Book of Sun, it flips all monsters on your
opponent's field (that were face-down at the time) into face-up defense mode. This is great for anti-field monsters
such as Man-Eating Bugs and Night Assassins. This is HoRriFiC when you flip a Metamol Pod (Morphing Jar), but hey, it's
not that bad when you think about it.
It's secondary effect may be good for certain trample decks, but then again, a good trample deck perfers direct attacks,
and MAYBE trample over a monster (like a kick-ass sub theme), not flip it face up for no reason. Also, this card makes
Nobleman of Crossout very useless. The same goes for all 3 Mystic Swordsmans and Severing Samurai.
On a more personal note, I hate in this card. This is because of it's wide use in beatdown and beatdown-related
decks. This is an insult and a mark of themelessness. If you have a beatdown, and you need to stall for 3 turns,
YOUR BEATDOWN HAS FAILED. YOU FAILED. YOUR CHILDREN FAILED. STOP.
6.5/10- Great card, but because it is over-used, over-estimated, and put randomly into newbie beatdowns,
it's an insult. Alone however, it is a "great" topdecker, and has a use in many decks that don't have aggressive strength
(ie. NOT BEATDOWN YOU *bleep* *bleeping* idiot!) Great card for the 9/1 bannings, but if your playing the "traditional"
restriction list, then you might as well stop dueling anyways.
-Zero